Sunday, March 25, 2012

On Wednesday, March 21, our new groups met to discuss ideas about the new board games we will be working on. The members working on Dethroned are Anika, Matt, Max, and Derek. Dethroned will be a board game based on the original book series "A Song of Fire and Ice" by George R. R. Martin and recent HBO series, A Game of Thrones. 
Basic premise for our game will be to select one of the Houses from the first book and to build strength and intrigue, as well as accumulate gold/wealth, through both neutral action cards and interactive action cards that can be used against other players. The end goal will be to overthrow the king in the realm, thereby claiming the Iron Throne for your house. At this first meeting we brainstormed about what some of those interactive actions will be. Also, we thought about setting the goal for players to reach, a minimum of both intrigue and strength resources, that will set the stage for declaring the victor. The actual winning mechanism needs much debate still. 
Our board will be a large map of Westeros. An idea given to us by Professor Parks allowed us to figure out what we want to do with the board in terms of movement. We have come to a consensus that each House will have to place a token in another House's territory before they can take actions against them; placing only one token per turn. This will translate into some important early game decisions, choosing who you'd like to 'mess' with first. 


These are just a few of the ideas we've come up with so far. I'm really excited to see where we can go with this project! 

1 comment:

  1. On Wednesday March 28, our group met for the second time to discuss more of the components for our game, Dethroned. some of the components we discussed were a board with the map of The Game of Thrones, action cards, resource tokens,influence tokens, which would have a limit based on the particular player, neutral cards and interaction cards. Professor Parks gave us the idea of having an NPC (Non-Player Character). In addition, we also decided to add wild tokens to help players at the end of the game. We have made significant progress and we plan to have a playable prototype by next class.

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