Tuesday, April 10, 2012

Week 3 - Dethroned

During our third meeting, we play tested the game with the prototypes that we created.  Our prototypes included action cards, tokens, and the playing board.  While playing, we came across some difficulties and developed some strategies to overcome those difficulties while also adding interesting aspects to the game.

Changes and Additions to the game:
- We believed it would be more interesting to get bonus points for each of the houses after every 3 turns. For example, House of Lannister is wealthy so it will get 1 extra gold tokens after every 3 turns. Stark will get 1 strength, Baratheon will get intrigue tokens and since Arryn does not have a specific power, it will get to draw a new action card after every 2 turns.

-We also thought allowing players to move their house tokens to other neutral territories, ie, those territories which are not being played against, would give the players more incentive to move around the board.  In order to move, they must pay a strength or gold token.

-For every action card that is "spent", one card may be drawn.

-Since everyone's tokens will be hidden, if a player is trying to destroy another player's territory and the other player does not have any tokens, the action card may not be used on another player.

-We will also have force trade cards in the action cards pile.

-We decided that the game will end when the end game card appears in the action pile, as suggested by Professor Parks.  This will be placed amongst the last few cards of the pile randomly in the beginning of the game.

We decided to split up our playable prototypes for next time amongst the group members.  The token shield card will also have directions which the players can refer to during the game. 

Map of Dethroned used as the board:

 
The Houses (example):






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