However, the play-testers still pointed out some minor issues with our game. They felt that starting out, the rules were hard to comprehend, which in turn made the game difficult to play with in the beginning. They suggested using better language for the rules and using more pictures within the rules to eliminate so much text reading. Game-play wise, they felt that the retaliation rule upset the balance of the game and that the plentiful bounty card should be used twice by the initiator.
In the end, I feel that our game was an overall success because we were able to develop it within our parameters and it had positive feed back from our classmates and Professor Park's colleagues.